Thursday 8 March 2012

The Concept of EveryWare

The Concept of EveryWare

EveryWare is also known as ubiquitous computing. It is a post-desktop model that involves computer-human interaction in which everyday activities and objects are completely been integrated into the information process. The core concept of all models of EveryWare is a shared vision that small, inexpensive and robust networked processing devices can be distributed at all scales of everyday life and are often turned into common-place ends. EveryWare has created several challenges for the computer science field in both systems design and engineering. There are three basic forms of EveryWare that have been proposed: tabs (wearable devices), pads (hand-held devices) and boards (interactive display devices). These EveryWare form are macro-sized and use visual output displays. As the concept expands three additional forms of EveryWare have been proposed: dust (miniaturized devices without visual displays), skin (fabric based materials) and clay (three-dimensional shapes). The concept of EveryWare has been around since 1988 and is still a growing field today.
  Everyware is the almost imperceptible ubiquitous computing and it is something that is quickly becoming a reality. So how can we shape the emerging Everyware system and how it is going to impact us as individuals? These are two very important questions to consider because Everyware is a product that will impact us greatly, but is also very hard to understand. Everyware is quite literally everywhere, from smart technology to RFID tags in our credit cards. Ubiquitous computing is a technology that will reshape out live and transform the communities we live in so we need to take the time to understand it and embrace it. Because of its nature, Everyware is hard to see and this presents a problem in understanding it. Ubiquitous computing is a vital component of our lives because we need our computer systems to be intelligent and accountable in order to change and better serve our lives.

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